Just wire the boxes to everything that needs electricity! Make sure you use relays for bilges, lights and other bulk items to avoid clotting up your sub with multiple junction boxes for nothing. Now, after your junction boxes are set up. Connecting them all to a reactor however can be messy and inefficient. Junction boxes POWER is set to recieve and send out power so as long as they’re all connected, they won’t lose power. Now after you’ve set up the switch (If you’ve chosen to,) Just snake the wire from junction box to junction box. This will make it so when the switch is disabled, the relay will be turned off. It is also used to transfer power.Īfter you’ve powered the relay, Set the relay’s SET_STATE to the swtich’s SIGNAL_OUT. A relay is basically a component which takes the input of one signal and allows to transfer the signal to an additional 5 outputs. The first step is to send the power out to a relay. If you wish to have a manual power on/off switch in the bridge, follow this, otherwise skip to step 3 Although there is nothing wrong with giving the junction boxes their own room! lighting, steering, pumps, secondary systems and place them around the ship for added challenge for your players. For optimisation, it is recommended to a*sign each one to various functions, etc. In this part of the tutorial we’ll be wiring the submarine to move up and down, left and right as well as learn what the nodes in the wiring mean. Production | Basic Functions, Wiring and Changes Moving your SubmarineĬongratulations! If your at this stage, You’ve added the basic rooms and necessary additions to your submarine as well as done a few decorations. If you would like to decorate yours in a different way, you can look at real life cockpits of planes or boats to try and decorate with. Sort of as an ignition switch which I’ll explain how to do in the other part of this guide. In the example sub I’ve added two switches to enable lights or emergency lights as well as power distribution. I like to make the cockpit be the control center, allowing controls to monitor and enable/disable power to the sub. But you can also use Outpost Wall 3 combined with Vertical Cable Holders to make it look like a belt feed for the coilguns/chainguns. Making it seem more like a cannon breach you’d see in a tank. placing next to a ballast or even on the bottom of your sub if its a simple one)įor gunnery I usually focus the creativity around the railgun. Its also best to include a way for flooding (etc. I usually have them in the middle of the sub allowing access to most people on all sides of the sub. Gunnery is one of the most important parts of the sub. Although you can use the legacy pumps combined with other pipes to sell the look. I usually have a darkened backdrop and just a pump. Look at real life medbays for inspiration!įor the ballast, All you need is a single pump for each ballast you have. If you have a large room for medbay, I recommend adding a medical fabricator, a medical bed and some decorations of your choice. For small submarines, it is best to add just a cabinet. Medical is a great place for creativity although for a ship as small as mine, we cannot add as much. Make sure to leave a space to click on the engine! You can also add decoration outside your submarine like I have to act as a small guard or guiding fin for your submarine. Either is fine and adds different kinds of advantages and disadvantages to your submarine.įor decoration, I usually add valves, pipes and other steampunk decorations on top of the engine. Some people like to have it in a separate compartment like I did while others like to include it with Electrical. When adding the cabinet, add “reactorcab” into the tags to autofill it. You can add valves and other mechanical decorations to really sell the feeling of a cramped engineering room. It should also contain a junction box to distribute the power around your submarine.Īs for decoration, I usually have pipes running out of the top and going through the entire sub to illustrate the power distribution. The Reactor should have a cabinet for fuel rods, wiring, some tools and damage control items (plasma cutter, welding tool). In larger subs you might even be able to add a security room for weapons, a separate engineering compartment, a bigger cockpit (bridge), extra ballasts and separate fabricator rooms.īelow is an image of a sub I’ve created for this tutorial showing the main rooms you’ll need in your submarine and how simple they need to be. With these object you’ll be able to make a small basic design. Navigation Terminal + Status Monitor (Optional).6 Junction Boxes + Fabricator (Optional).
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